<aside> 🌱 We create games with meaningful stories that touch and inspire.
</aside>
🌱 We believe games can make the world better. This belief inspired us to found a game studio dedicated to crafting uplifting, non-violent action-adventure experiences.
🎮 We love creating together and bring years of experience in making narrative-driven games across genres and platforms. Combining our skills, we strive to create great games and build strong connections with our players.
🤝 We want to partner with people who share our commitment to a sustainable, diverse development culture and the creation of highly polished, meaningful, and positive gaming experiences.
✉️ Anton Licht [email protected] ✉️ Laura Mazgaj [email protected]
Genre: Action Adventure, Wholesome, Mystery
Engine: Unreal Engine 5
Platform: PC first (Steam), Nintendo Switch, PlayStation, Xbox
Playtime Target: 6-8h
Project Stage: Prototyping/Concept Evaluation
Legend has it that during the summer solstice on Tidewind Island, the veil between this world and the next lifts for just a moment. Will Fiona be in time to meet the sister she lost?
Join Fiona on a relaxing, funny, and heartwarming summer adventure!
Take on a summer job as a messenger on Tidewind: explore the island - by bike and on foot - and deliver long-lost mail.
Can the islanders and the island spirits help the young messenger find answers about her family’s past?
Tidewind Concept
With “Summer on Tidewind,” we strive to deliver a relaxing experience with a sense of wonder and discovery that offers as many fun and magic moments as a childhood summer vacation while addressing deep topics like loss and grieving.
In the tradition of magic realism, we encourage players to speculate whether the spirits of Tidewind are real or Fiona’s imagination is running wild. This will be addressed in the story as well.
One thing is clear though: they are an important part of her healing process, and we want to inspire players to see this world - and the next - with Fiona’s eyes. At the end of this journey she, and maybe our players too, will believe that the people we lose are never truly gone.
Concepts by Paul Filippow and Paul Kolvenbach
Prototyping Footage
Anton Licht
Co-Founder | Game Engineer | Game Designer
Laura Mazgaj
Co-Founder | Producer | Audience Research
Matt Kempke
Co-Founder | Creative Director | Narrative Designer